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Diablo 3 wizard skills and runes
Diablo 3 wizard skills and runes










diablo 3 wizard skills and runes

The patch 2.3 has introduced some interesting changes to the game that could potentially change how players play! The first of these is a way for you, as an classes with no resources whatsoever and limited abilities at their disposal get rid of those pesky cool downs by using Teleport instead (all without spending any arcane power points or casting time on top).

diablo 3 wizard skills and runes

There's more than just its rare property holding this weapon in power! The unique manipulation of Teleport has been replaced with an ability known as Arcane Power giving you unlimited amounts if Pure Energy while also reducing your cool down time down from 5 seconds all together (to 0) simply by using them normally when equipped onto yourself or another person who owns their own set ( Teleport no longer has a cool down but costs 25 Arcane Power.) After season one, it became available again at normal levels. The AetherWalker is a wand that requires level 70 to drop and originally only dropped during the season one for seasonal characters.












Diablo 3 wizard skills and runes